
Uncertain – This graphics card experienced unexpected performance issues during testing for this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected. May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.įluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps


May Stutter – This graphics card has not been explicitly tested on this game. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position A suggestion: those who want to eek out the last bit of performance can gain a few fps by avoiding the third-person perspective. Because of the undefined and not entirely smooth appearance we recommend at least 35 fps during the benchmark. Since the environment is slightly less structured in the later sequences, it stands to reason that the resulting frame rate will be somewhat higher compared to our test sequence. The benchmark ends after about 40 seconds near a guarded fence. We use the tool Fraps and start recording as soon as the player character enters the front yard. The main character (spoiler alert!) and his spouse have to evacuate their home on short notice and find refuge in a bomb shelter. To get an idea of how high the demands on the hardware really are, we use a very taxing sequence right at the beginning of the game with lots of vegetation and NPCs. Because of the inconsistent performance, which changes depending on the surroundings as well as the view point, even powerful systems can get close to their limit.
